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For instance when targeting something to levitate, shoot an arrow at, or raise the shield, all can be done using the right analog stick or simply by touching the GamePad’s screen. Many of Trine 2’s controls can even be performed exclusively using the buttons or the GamePad’s touch screen depending on personal preferences. The various controls for the different characters are almost the same with only minor tweaks based on each of the characters’ unique abilities. There are games that have many different controls and end up becoming very complex because of it but this is not the case in Trine 2. This means that the simplicity of the controls can be maintained throughout the game. Fortunately when new skills are purchased this does not add a new control but rather improves upon already existing abilities. These abilities are purchased after a player levels up and leveling up is accomplished by collecting magical vials that are scattered throughout the game environment. Each character has a skill tree that has a variety of abilities for ‘purchase’. All of the characters at one point or the other will be used during the game and sometimes all of them are utilized within seconds of one another. My favorite character to use in the game is Zoya because she seems to be the most agile of the group but I also find that I use Amadeus quite often as well. Pontius, a knight, is very strong and is great when in combat or when needed to smash through a wall. Zoya, a thief, can move stealthily amongst enemies and grapple to wooden ledges or fight enemies from a distance using her archery abilities. The three characters are as follows: Amadeus, a wizard, which has the ability to manipulate objects by not only moving them but also by conjuring boxes and planks out of thin air. In Trine 2: Director’s Cut the player is put in control of three different characters. The gameplay only enhances this visual journey through an extensive single player story mode that is hard to put down. Trine 2’s visual design alone makes this game a must have for any Wii U owner.
After proceeding into the actual gameplay I was wowed, over and over again, about things as simple as swinging lanterns, to the way a character’s shadow dances on the wall with every flicker of a fire.
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I actually spent a half hour alone just in the title screen messing with the characters and game controls when I first started playing the game. Upon reaching the title screen, there is an opportunity to experiment with the GamePad’s controls and familiarize oneself with the three characters that you will be playing in Trine 2. Players are introduced to the fantastic visual design of Trine 2 as soon as they reach the game’s title screen. During most of my time playing Trine 2 I hardly even noticed the repetitive music because in every section of the game I am completely floored visually by something new or so engrossed in solving the puzzle I am currently facing. With that being said the music is also very nice and fits well within Trine 2, but the looping tracks can become an annoyance if any length of time is spent within any particular level. There is not one inch of this game that looks like it has not been designed down to the tiniest detail. The environments are very colorful and detailed. I must begin this review by saying that this has to be one of the most visually stunning games that I have seen on the Wii U. Trine 2 is one of the best gaming experiences I have had on the Wii U so far. Trine 2 on the Wii U offers single player and both local and online multiplayer. This is Frozenbyte’s first self-published game and includes the original game, the ‘Goblin Menace’ expansion, with enhanced controls that utilize the GamePad, and a Wii U exclusive level called ‘Dwarven Caverns’. Trine 2: Director’s Cut is an action-platformer, puzzle game developed by Frozenbyte.
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